10 MAR 2017 by ideonexus

 Classroom as Gamespace

A gamespace is a uniquely coded and constructed place where players are expected to act before being any good at what they’re doing; they’re spaces inherently founded on the notion of risk taking. The process of building a classroom that functions as a gamespace should start with the teacher being committed to democratic learning processes that place the student at the center of his or her learning and development. Likewise, it casts the teacher as the constructor or designer of the games...
Folksonomies: education gamification
Folksonomies: education gamification
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17 AUG 2016 by ideonexus

 Words of Advice: Become a School Insider

Steven Hodas is the former Executive Director of Innovate NYC Schools, a New York City Department of Education initiative to foster smart demand and innovative solutions. Hodas has worked closely with early-stage entrepreneurs and launched two companies of his own. "Assuming you were not recently a teacher yourself, I suggest that you work hard to get inside the school, inside the classroom, inside the day-to-day lives of the educators you want to help. If you’re resourceful enough to get ...
Folksonomies: education technology
Folksonomies: education technology
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